<aside> ℹ️ First part of the case study

</aside>

What exactly would you do to bring users from the Plantura web shop into the Plantura app?

In the beginning of the migration from website to application, catching attention and convincing customers that application is good as website are two main essentials of the movement. Therefore, I focused on 5 main pillars of attention and convincing(maintaining).

The prioritisation of the pillars are also focusing the main two points that I mentioned. Without catching the attention of users we cannot convince them to use our app. Therefore, we must first promote WHY Plantura app is good, then explain WHAT they can do with app and HOW can they do it. Hence, I choose first idea of Promoting app in App, then creating Omni-Channel Customer experience by following gamification and simplification of the app and last backed by incentivising strategies.

<aside> <img src="/icons/info-alternate_brown.svg" alt="/icons/info-alternate_brown.svg" width="40px" /> Detailed Explanations

</aside>


<aside> <img src="/icons/info-alternate_brown.svg" alt="/icons/info-alternate_brown.svg" width="40px" /> Detailed Explanations

</aside>


<aside> ℹ️ Detailed Explanations

</aside>


<aside> ℹ️ Detailed Explanations

</aside>


<aside> ℹ️ Detailed Explanations

</aside>


<aside> ℹ️ FlowCharts

</aside>

Promoting the app in website and simplifying the design flow chart

Plantura 1.drawio.png


Gamification

With the gamification we can enhance the spending time and stickiness ratio in App. Also enable us to foster our sales via offered solutions and products that corresponding to them.